No matter what team you root for on the field, you can see that the best teams play to their strengths. Key players need to understand personalities, responsibilities and roles to be successful. Sound familiar? That’s because the same principles can be applied to eLearning. Here are some of your key players.

Learning objectives (Quarterback) The quarterback calls the plays and moves the ball. By understanding your learning objectives, you put yourself in prime position to see where you are now, but more importantly, your end game.

Instructional Designer (Coach) It’s the coach who plans on the sidelines. Instructional design means envisioning the objectives and creating a play based on the current needs and challenges.

Modules (Wide Receivers) It’s the wide receiver’s job to carry out the quarterback’s calls. As the “pass specialist,” your eLearning module is responsible for delivering the learning objectives to learners in the most comprehensive way.

Gamification (Running back) Gamification works when you really need to make a big play. There aren’t any short passes here, but running plays that require the use of games and quizzes to get your learners excited.

Blended Learning (Tight end) A tight end needs to be a chameleon on the field. Blended learning allows you to take more than just one type of learner into account for better results.

Microlearning (Linemen) The linemen are responsible for protecting the ball and marching it forward. Microlearning allows you to push out small pieces of information that contribute to your end game.

Bottom line? Every team’s strengths are different – what works for one may not work for another. That’s why we’re here. Our instructional designers will help you understand which plays will help your team score. We’ll give your Training Managers the right equipment. Quarter 1 just started! Do you know your next play?