This isn’t Super Mario Brothers, but the motivation might be the same. It turns out that playing to save Princess Peach could teach you a thing or two about game-based training applications. Like your fave video game, gamification within the corporate environment injects a dose of fun and motivation when used in the right way. By setting clear objectives from day one, your learners are more excited to learn, play and unlock achievements to prove they know their stuff.
Outline Your Project Scope
Without a properly-outlined project scope, it’s almost impossible to set clear objectives for the gamification process. You first need to know exactly what you want your learners to get out of the module: From better skills to more knowledge or a refresher course, the scope of the project dictates the type of gaming you utilize for your module and what it takes for learners to level up or earn badges as they play.
Gamification Training Trifecta (Zelda Would Be Proud)
Setting goals for gamification in the workplace can sometimes feel like you’re playing the same level over and over again. But if you take the time to define goals based on three important factors, you should be able to narrow down issues like delivery method, achievements and user motivation.
First, you need to ensure that the experience is conducive to learning, which means excellent content and a qualified SME. Then, it’s time to address business simulation, which means helping your learners prove that they grasp the material through quizzes, scenarios or role playing. Finally, a fun factor comes into play: Do your learners actually want to engage with the module? Entertainment and fun should balance out the experience.
Tracking Responses (Your Initials on the High Score List)
One of the best parts of gamification is the ability to build response and evaluation methods directly into the game. While evaluation tests or scenarios help you ensure that your learners grasp the material, they also serve as a motivation factor to keep playing. Scoring against peers, earning points or leveling up help your learners set their own goals, feel accomplished and play to win.