What is Gamification Training? Gamification training, one of the hottest trends in corporate eLearning, is the use of game play elements in a learning experience. While games have enormous power, they aren’t the teacher! They are the experience in which the lesson lives and the means by which we drive the learning forward. When gamification in eLearning is done right, the […]
FOR IMMEDIATE RELEASE ELM in partnership with Google, Petco, Godiva Chocolatier and the American Medical Association won 6 awards in the 2017 Brandon Hall Group Excellence in Awards. The awards ranged from 4 Silver level awards and 2 Bronze level awards in the following categories;
The learning industry is an open book when it comes to sharing information, trends, and strategies. Why? Because we believe that when organizations–big and small–improve their L&D initiatives, everyone benefits. eLearning conferences during the second half of 2017 promise to be forums for networking, thought leadership, and industry disruption, and we can’t wait.
In just a few short years, AI went from sci-fi thriller fodder to everyday reality. As soon as Amazon released Alexa and Apple’s old standby Siri started acting as a personal assistant, artificial intelligence became a part of just about every average Joe’s daily routine. But for some reason, that slow progression to mainstream hasn’t […]
We’ve talked about the best way to create a personal learning environment and how to create a company culture that embraces training. But when talking about actual, physical space, the discussion shifts a little. While the cultural tone and the availability of digital learning can definitely enhance a learner’s experience, the way your space is […]
From marketing to microlearning, we’re always getting requests for blogs and questions about trends and best practices in corporate learning. Luckily, we’ve also been cultivating our own library of articles, opinions, and expertise, all while keeping track of the trends. As 2016 winds to a close, we wanted to take stock of some of the […]
You can barely go online–let alone leave your house–without meeting a barrage of Pokemon Go players hunting for a Jigglypuff or looking for tips to level up. As of last month, the game boasts 21,000,000 active users and cranked up Nintendo’s stock price 120 percent, with the price of Nintendo-related paraphernalia going up 200 percent […]
Pedagogy vs. Andragogy Andragogy refers to the methods and approaches used in adult education and is directed towards self-actualization, gaining experience, and problem-solving. In contrast, pedagogy is an education method in which the learner is dependent on the teacher for guidance, evaluation, and acquisition of knowledge.