Blog - gamification

  • December 20, 2019

    Game On! The Psychological Benefits of Gamification

    By: Greg Kozera

    Humans have been playing games for centuries. In fact, some of the earliest instances of gaming tools like dice have been in play since the Ancient Greeks invented them some 3,000 years ago. Today’s gaming might be more common on a screen, but the history of humans has always been intertwined with play as a […]

  • December 05, 2017

    Gamification: The Power of Gaming Features in Corporate eLearning

    By: Greg Kozera

    What is Gamification Training? Gamification training, one of the hottest trends in corporate eLearning, is the use of game play elements in a learning experience. While games have enormous power, they aren’t the teacher! They are the experience in which the lesson lives and the means by which we drive the learning forward. When gamification in eLearning is done right, the […]

  • June 27, 2017

    Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

    By: Jack Makhlouf

    The idea of gamification often feels way too good to be true. A training method that promises increased engagement and produces learners that actually want to access materials and content? It’s no wonder that organizations are quick to jump on the gamification bandwagon. Unfortunately, poorly-planned gamification almost always falls flat, leaving learners bored and administrators wondering where […]

  • July 15, 2016

    What You Need To Know About Gamification in Business

    By: Andrew Fayad

    What is Gamification? The definition of gamification is the craft of applying the mechanics and experience of game design that trigger intrinsic motivation factors and emotional connection, to engage and motivate people to achieve certain behaviors or learning goals and to improve their ability to quickly comprehend complex and abstract issues.

  • January 27, 2015

    Say “Bonjour” to the Gamification of Language Learning

    By: Andrew Fayad

    There’s a reason that 80 percent of the human population sticks to just one language: The time it takes to learn a new language is long, the process is hard, and the maintenance can be tricky. In the past, brushing up on your French meant anything from listening to long audio lessons or taking a […]

  • January 01, 2015

    More than a Game: Applications for Minecraft in eLearning  

    By: Andrew Fayad

    The tech world was atwitter in September, when Microsoft announced its takeover of Mojang, the developer responsible for Minecraft. Basically a set of virtual Lego, Minecraft’s charmingly retro design has done the impossible: Turned a generation of kids into veritable engineers with a simple, creative interface. In fact, elementary schools have already adopted Minecraft as […]

  • November 20, 2014

    Engagement Through Gamification

    By: Aaron Hill

    It’s not a new story—educators through time have struggled with engaging learners. Today’s instructional designers must find a way to engage eLearners while developing skills or changing behaviors to meet the goals of the training. Learners and designers don’t interact during the learning, so running nails down the chalkboard isn’t an option to wake a […]

  • October 14, 2014

    Game On: Why Gamification Works

    By: Aaron Hill

    “My employees play enough games without me giving them the green light to spend time playing more games on my dime when they should be doing productive work. Why would I encourage this gamification fad?” Is this what you think? Well, who could blame you! The term gamification does imply game playing, and goodness knows […]

  • September 08, 2014

    Game On: Why Corporations are Turning to Gamification for Training

    By: Andrew Fayad

    PowerPoint presentations, videos and taking notes: Traditional corporate training might be effective, but it’s not like employees are itching to log in their free time. But what if a training module was both effective and enjoyable? Gamification taps into learners’ need for achievement, competition and growth for maximum impact and results. It makes sense that it’s one […]

  • July 23, 2014

    Serious Gamification at Work: For the Win

    By: Aaron Hill

    Get Serious: Gamification FTW Managers want their team members to play well together, but leaders have no desire to micromanage. It’s called “walking a tightrope.” They want their team members to take personal responsibility so they don’t have to account to their directors for lack of results. They want to see productivity, effectiveness and achievement […]

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