Instructional designers can analyze current initiatives and compare them with past outcomes utilizing big data. That information is then shared with designers so that when creating new modules, they’re not repeating past mistake in storyboarding and development.
Reason #3: Playing to Department Strengths
When ID and development were siloed away from one another, we weren’t taking advantage of the talent, strengths, and skills each had to offer. If the design and development team was made up of mostly visual artists, for example, why was instructional design in charge of wireframing and storyboarding? We flipped the model on its head so that each department was playing to its strengths.
With ID applying their analysis and architecture to creating a game plan, D&D was better able to use their talents to create a module around the look and feel that clients wanted to create. It only made sense to put ID in front of content mapping and outcome and then have our visual designers create the content and put all the pieces in place.
By changing the way our departments work together, we’re playing to everyone’s strengths for the best product every time. Instead of making development and instructional design a two-step, two-department process, allowing more collaboration and back-and-forth yields better results and happier learners.
We help businesses:
- Increase learning retention rates for product knowledge and skills.
- Engage, on-board and retain their millennial workforce
- Discover and implement the right learning strategy (microlearning, gamification, mlearning, and more)
- Build learning that fosters innovation
- Teach highly sought after soft skills
- Create effective customer education
- And whole lot more…
Let us know what you are working on here, and our team of learning experts, instructional designers, and talented artists will craft learning that engages and sticks with your learners to foster dynamic and measurable solutions.