Can you hear me now? That’s the cacophony you hear from your learners as they complain about your latest attempt at eLearning. If you could hear what they say, you could turn each complaint on its head into a tip to improve your instructional design. They’re saying things like, “I already know that,” “The pace is SO slow,” or “Why was that exercise so complicated; was that supposed to be a game?” Job one is engagement, and we engage by giving the learners what they want.
Early Release Program
College students who “CLEP out” of introductory and intermediate courses can graduate early by proving they already know some of the material. Why should it be any different in the workplace unless a course is required compliance training?
Pedal to the Metal
Does your eLearning drag on and on without adding any additional value? This is where E-LEARNING DESIGN would be just as if not more important than the plain content. It’s time to speed up the presentation before the learners check out. Keep a lively pace, and build in some branching for those who need a little extra hand-holding. It’s a delicate balance, but better to offer extra help to a few than to put everyone to sleep.
Keep It Simple, Stupid (KISS)
Sometimes the desire to engage and dazzle adds unnecessary excess to an ELEARNING MODULE within the context of social learning. And too much of a good thing can confound the learner and bog down the learning. If one module cannot stand alone, assess your use of graphics, scenarios, storytelling, games, activities, and assessments and cut the dead wood.